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[Freeciv-Dev] (PR#3895) Invisible dying unit causes end of sentry
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[Freeciv-Dev] (PR#3895) Invisible dying unit causes end of sentry

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Subject: [Freeciv-Dev] (PR#3895) Invisible dying unit causes end of sentry
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Sat, 29 Mar 2003 08:37:02 -0800
Reply-to: rt@xxxxxxxxxxxxxx

CVS 29 MAR 2003 GTK 1

The conquest of an enemy city causes the awakening of a distant carrier
including carried fighters. Non of the units supported by that city is in
sight of the carrier.

Reproducible. Use savegame and login as chris. Start a second client and
login as AI player 'Hywel Dda', for the purpose of control.

Send alpine troops from Llanfyllin and conquer Aberystwith (which supports
2 galleones and an artillery up to this point). See carrier and planes SE of
Pembroke awake. The only connection is the dying galleone NE of Pembroke,
which is invisible for the carrier (but both ships are in sight range of
Pembroke city).

As a side note, IMHO a unit on sentry shouldn't awake when an enemy unit in
sight (not in this case!) disappears, because there is no danger out of
this.

Enjoy,

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

Attachment: sentry2.sav.gz
Description: sentry2.sav.gz


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