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[Freeciv-Dev] (PR#2486) Civ 2 Style Waste
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[Freeciv-Dev] (PR#2486) Civ 2 Style Waste

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To: raahul_da_man@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#2486) Civ 2 Style Waste
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 26 Mar 2003 17:46:41 -0800
Reply-to: rt@xxxxxxxxxxxxxx

[raahul_da_man@xxxxxxxxx - Wed Dec  4 14:53:22 2002]:

> I have finally finished my Civ 2 style Waste implementation. A few
> notes about
> this patch:
> 
> I have not updated Civ 1/2 rulesets to use waste_level. It is trivial
> to do so,
> and if this patch is committed I will send in modified rulesets.
> 
> Only gui-gtk has support in the city dialog for showing waste. All
> other guis
> have no support. Waste still happens, but the player can't see how it
> is
> occuring. His city will produce less shields than it should(except in
> Democracy), and the player will go slowly insane.
> 
> Per wanted ruleset authors to have the ability to completely define
> waste using
> the similar params to corruption. I think all they need is
> waste_level. If the
> maintainers feel Per is correct, let me know. But before you make that
> decision, consider that this patch is massively bigger than the
> original.
> 
> A decision in support of more params means even more code.
> 
> I have made some changes to the CMA to support waste. I am unsure if
> my CMA
> changes are correct. I have been unable to find bugs.  Please
> review/commit.
> 
> Aloha,
> RK.
> 
> Ignorance is never out of style. It was in fashion yesterday, it is
> the rage
> today, and it will set the pace tomorrow. -Franklin K. Dane

What's the status of this patch/ticket?  Was it applied???

jason



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