[Freeciv-Dev] (PR#3457) New sprite loading
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[rfalke - Tue Mar 4 21:40:01 2003]:
> On Mon, Feb 17, 2003 at 11:58:54AM -0800, Raimar Falke wrote:
> >
> >
> > I wrote a nice explanation of the patch but than I hit 'q' in the mail
> > reader. ARGL. So here is the very short version:
> >
> > Problems:
> > - special case for not permanently loaded/used graphics needed
> > - gui-sdl need sprites which other guis doesn't want to load
> >
> > Solution has three functions load_sprite, unload_sprite and
> > finish_loading. See code for usage.
>
> I have applied the Jason's requests.
>
> I have removed the sample user (intro/radar graphics). I have thought
> about it and all the solution doesn't seem very nice. First problem
> here is that I want a load_intro_radar_sprites which belongs to
> free_intro_radar_sprites. Both can be made gui-independent. Problem
> here is that load_intro_radar_sprites is called from gui code while
> free_intro_radar_sprites is called from common code.
Good plan.
Now when I run the client (gui-gtk-2.0) I simply get:
(civclient:7399): GdkPixbuf-CRITICAL **: file gdk-pixbuf-io.c: line 729
(gdk_pixbuf_new_from_file): assertion `filename != NULL' failed
0: Failed reading XPM file: (null)
and the client exits. This is because main_intro_filename is NULL.
jason
- [Freeciv-Dev] (PR#3457) New sprite loading,
Jason Short <=
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