[Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patc
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Jason Short via RT <rt@xxxxxxxxxxxxxx>:
> Eric S. Raymond via RT wrote:
> > This revised version doesn't require top-level specfiles to be patched
> > in order to work. See the third FIXME comment for discussion
>
> But it does require that the tileset graphics be updated. Trying to
> preserve backward-compatability without really doing so isn't very
> helpful, and in this case it prevents compatability checking.
Well...my thinking was that if I committed the data sirectory, then
not requiring the specfile change would mean people could easily swap
the one C patch in and out for testing.
> Instead you should change the capstring so that old tilesets will just fail.
Done. It's tilespec3 now.
> > - char *file_capstr = secfile_lookup_str(file, "%s.options", which);
> > + char *file_capstr = secfile_lookup_str(file, "%s.options", "tilespec");
>
> No %s is necessary here anymore, just lookup "tilespec.options" (right?).
Yup. I should have followed through on that the first time through.
> > if (!has_capabilities(us_capstr, file_capstr)) {
> > - freelog(LOG_FATAL, _("%s file appears incompatible:"), which);
> > + freelog(LOG_FATAL, _("tilespec file appears incompatible:"));
> > freelog(LOG_FATAL, _("file: \"%s\""), filename);
> > freelog(LOG_FATAL, _("file options: %s"), file_capstr);
> > freelog(LOG_FATAL, _("supported options: %s"), us_capstr);
> > exit(EXIT_FAILURE);
>
> As long as we're changing one of these strings, can you merge it all
> into one single log? i.e.
>
> freelog(LOG_FATAL, _(".....\n"
> ".....\n"
> ".....\n"
> "....."), ...);
>
> this just seems better to me (mostly for translators, since they get a
> full sentence instead of random phrases to translate).
>
> > if (!has_capabilities(file_capstr, us_capstr)) {
> > - freelog(LOG_FATAL, _("%s file claims required option(s)"
> > - " which we don't support:"), which);
> > + freelog(LOG_FATAL, _("tilespec file claims required option(s)"
> > + " which we don't support:"));
> > freelog(LOG_FATAL, _("file: \"%s\""), filename);
> > freelog(LOG_FATAL, _("file options: %s"), file_capstr);
> > freelog(LOG_FATAL, _("supported options: %s"), us_capstr);
>
> Same here.
Done.
> > @@ -265,7 +259,7 @@
> > free(minimap_intro_filename);
> > minimap_intro_filename = NULL;
> > }
> > - /* FIXME: free spec_filenames */
> > + /* FIXME: free sprite_dirs */
> > }
>
> Can this be FIXed?
Yes. I'm a little puzzled that this wasn't done sooner; the registry.c code
indicates that all that's needed here is a sipmple free().
> > - spec_filenames = secfile_lookup_str_vec(file, &num_spec_files,
> > + /* FIXME: this should look up in tilespec.directories */
> > + sprite_dirs = secfile_lookup_str_vec(file, &num_sprite_dirs,
> > "tilespec.files");
>
> As I said above, preserving compatability of the .tilespec file doesn't
> gain much if the tileset itself won't work. It allows a script to more
> easily update the tileset, but is much worse for users who may try to
> use old tilesets.
>
> So, go ahead and FIX this (and don't forget to change the capstring).
Done.
> > + for(i=0; i<num_sprite_dirs; i++) {
>
> Please follow the style guide (doc/CodingStyle). If you end up
> committing this patch yourself you need to follow it. If someone else
> commits it they will make sure it is 'correct'.
>
> This may seem rather anal-retentive of us. But the more I follow the
> consistent style guidelines the more I like having consistent style
> (other projects I'm in use different style, which is fine too).
I must be missing something. I reread the style guide without finding
anything that looked relevant to this line.
> > + /* FIXME: remove this kluge!
> > + * The clean way to do this is to call
> > + * sprite_dirs[i] = mystrdup(datafilename_required(sprite_dirs[i]));
> > + * but we do things in a slihghtly grubbier way here so as not to have
> > + * to change the top-level specfiles. Eventually, we want to lop
> > + * off the .spec ending and prefix with graphics *there*.
> > + */
> > + char dirname[PATH_MAX];
> > + strcpy(dirname, "graphics/");
> > + strcat(dirname, sprite_dirs[i]);
> > + if (strcmp(dirname + strlen(dirname) - 5, ".spec") == 0)
> > + dirname[strlen(dirname) - 5] = '\0';
> > + sprite_dirs[i] = mystrdup(datafilename_required(dirname));
> > + freelog(LOG_DEBUG, "spec directory %s", sprite_dirs[i]);
> > }
>
> Err, yeah, so you can FIX this too.
Done.
> > /**********************************************************************
> > - Load one specfile and specified xpm file; splits xpm into tiles,
> > - and save sprites in sprite_hash.
> > + Load sprites from a specified image directory,
> > + and save them in sprite_hash.
> > ***********************************************************************/
> > -static void tilespec_load_one(const char *spec_filename)
> > +static void tilespec_load_one(const char *image_dir)
>
> The problem here - and it's a big one - is that it is impossible to
> include *part*, but not all, of a directory. With the grid-png system
> you can take just part of an exiting PNG by writing your own specfile
> for it. But under your system this isn't possible, although it is still
> possible to have one sprite be overwritten by another (just make sure
> the importance of ordering the directories is clear).
Doesn't seem like a biggie. What problem case *can't* be solved by putting a
directory with overriding sprites at the end of the list?
> > + if (strcmp(entry->d_name, ".")==0 || strcmp(entry->d_name, "..")==0)
> > + continue;
> > + if (!strchr(entry->d_name, '.')) /* skip artists file and README
> > */
> > + continue;
>
> What about other subdirectories? Will they present problems?
No. Unless the directory name happens to end in a graphics extention
and match a spritename. Unlikely...
> > + strcpy(spritename, entry->d_name);
>
> Someone will have to compile freeciv on HURD some day, so all these
> little shortcuts will break :-).
Eh? This is straight POSIX, I think. What looks breakable to you?
> > + /* don't free old sprite, could be many tags pointing to it */
>
> Except that there can't (anymore), right?
Right...but it also looks to me like the only time you actually want to
free hashes is just before a reread.
> > + Eric S. Raymond <esr@xxxxxxxxxxx> (new data file organization)
>
> Heh. PEOPLE is usually updated at release time, not with each new patch
> :-). Otherwise the commits would really add up.
This is a pretty important patch. :-) I figured I'd just replatch that line
later if I did anything more significant
> > +The purpose of the 'tilespec' file and related directories is to allow
> > +choice of graphics flexible and not hard-coded into Freeciv, and to
> > +allow add-ons to conveniently provide additional graphics.
>
> This sounds wrong.
>
> > -To work properly tags should correspond to appropriately sized
> > -graphics. (The basic size may vary, as specified in the top-level
> > -tilespec file, but the individual tiles should be consistent with
> > -those sizes and/or the usage of those graphics.)
>
> Hmm, this part still applies (although it is badly written).
I didn't edit very carefully because I was already planning to write a much
more detailed HOWTO. That's been done.
> This looks like a reasonable patch. But note that its application needs
> to be associated with the addition of 1454 new PNG files, lots of
> Makefile.am files (don't forget those!), lots of removed .PNG and .spec
> files, and some changed .tilespec files.
I wasn't planning to remove the old files in the first patch. Time
enough for that once this has been tested.
I'm not sure I understabd the issue with Makefile.am files. Since
the graphics files have no dependency relationships that will show
up in a makre production, why do they need to appear in an automake file?
--
<a href="http://www.catb.org/~esr/">Eric S. Raymond</a>
- [Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patch, (continued)
- Message not available
- [Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patch, Jason Short via RT, 2003/01/31
- [Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patch, Eric S. Raymond, 2003/01/31
- Message not available
- [Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patch, esr@xxxxxxxxxxx via RT, 2003/01/31
- [Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patch, Mike Kaufman via RT, 2003/01/31
- [Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patch, Eric S. Raymond, 2003/01/31
- [Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patch, esr@xxxxxxxxxxx via RT, 2003/01/31
- [Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patch, Jordi Mallach, 2003/01/31
- Message not available
- [Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patch, Jordi Mallach via RT, 2003/01/31
- [Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patch, Eric S. Raymond, 2003/01/31
- Message not available
- [Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patch, esr@xxxxxxxxxxx via RT, 2003/01/31
- Message not available
- [Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patch,
esr@xxxxxxxxxxx via RT <=
- Message not available
- [Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patch, esr@xxxxxxxxxxx via RT, 2003/01/31
- [Freeciv-Dev] Re: (PR#2922) Revised version of data-reorganizattion patch, Mike Kaufman via RT, 2003/01/31
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