Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2003:
[Freeciv-Dev] Re: (PR#2918) Changing from production to coinage
Home

[Freeciv-Dev] Re: (PR#2918) Changing from production to coinage

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: ue80@xxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2918) Changing from production to coinage
From: "Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 28 Jan 2003 13:35:35 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 27 Jan 2003, ChrisK@xxxxxxxx via RT wrote:
> On Mon, Jan 27, 2003 at 02:58:29PM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx via RT 
> wrote:
> > i read it as: "all shields give coins now."
> > But in the current game the produced shields will disappear without
> > giving gold (money). Think this should be updated in the server.
>
> This is new to me, but I presume you're right, this is a bug and should be
> fixed.

IIRC it was this way in civ2 as well.

> > Already
> > produced shields should give some money (for example 2 shields 1 coin)
> > too.
>
> Here I disagree. I think it was intended to have 1 shield = 1 coin.
> We have introduced coinage to avoid micromanagement for cities =
> building some improvements and then selling them when they're ready,
> which gives 40 gold for a temple.

I agree with this. Can someone make a patch?

  - Per




[Prev in Thread] Current Thread [Next in Thread]