[Freeciv-Dev] Re: audio hotswap v3 (PR#2319)
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Dnia 2003.01.20 16:24 Per I. Mathisen via RT napisa³(a):
>
> I haven't tested it with the SDL client, and I made some changes to
> SDL
> initialization, so Rafal please look at this.
>
Hi
I don't know if calling SDL_QuitSubSystem(SDL_INIT_AUDIO) to quit will
be good method quit sdl ( normaly SDL_Quit() )
I ask about it in sdl mail list and got this :
/* ========================================= */
>> > I have some problem with sdl sound plugin in freeciv.
>> > This pugin can work with others clients ( than SDLClient ) and can
>> > be hotswap or reload during game.
>>
>> > Must I use SDL_Init(SDL_INIT_AUDIO) funt. or I can run only
>> > SDL_InitSubSystem(SDL_INIT_AUDIO)) ( without run SDL_Init(...) ) ?
>>
>> > The same question to SDL_Quit() and SDL_QuitSubSystem(...);
>>
>> > exp.
>> > gtk client with sdl sound plugin.
>>
>> > Run Client.
>> > Start SDL sound plugin ( run only >
>> SDL_InitSubSystem(SDL_INIT_AUDIO))
>> > - init sdl)
>> > start game...
>> > Stop SDL sound plugin ( run only SDL_QuitSubSystem(SDL_INIT_AUDIO))
>> > - quit sdl)
>> > Start other sound plugin...
>>
>> Yes, this should be fine on UNIX. Windows has dependencies between
>> the window and the sound device, but that's not the case on other
>> platforms.
>>
> Thanks ...
>
> But it is save when I use such sdl init ( and quit ) method with
> win32 client ( WinAPI ) ?
>
It should work. You might have to call the internal SDL function
DX5_SoundFocus() with the window handle before initializing audio.
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment
/* ============================================= */
In that way we can replace :
1) quit_sdl_audio(); => SDL_QuitSubSystem(SDL_INIT_AUDIO);
1) init_sdl_audio(); =>
/* check if we are in win32 envir. */
#ifdef WIN32_NATIVE
DX5_SoundFocus();
#endif
if ( SDL_InitSubSystem(SDL_INIT_AUDIO) < 0 )
{
return FALSE;
}
atexit(SDL_Quit);
Rafal
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