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[Freeciv-Dev] Fwd: Re: (PR#2779) Make city AI be able to change Coinage
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[Freeciv-Dev] Fwd: Re: (PR#2779) Make city AI be able to change Coinage

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To: stepan@xxxxxxxx
Subject: [Freeciv-Dev] Fwd: Re: (PR#2779) Make city AI be able to change Coinage to better production
From: "ChrisK@xxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>
Date: Wed, 8 Jan 2003 08:40:17 -0800
Reply-to: rt@xxxxxxxxxxxxxx

----- Forwarded message from Christian Knoke <chrisk@xxxxxxxx> -----

From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sat, 28 Dec 2002 19:14:18 +0100
To: Freeciv Developers List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Single-player Freeciv notices

On Sat, Dec 28, 2002 at 02:15:23PM +0100, Stepan Roh wrote:

> > > - it is very annoying that Coinage blocks city from automatic deciding
> > > what to build next (it should be automatically changed to some city
> > > improvement if AI decides it with possibility to turn it off on per-city 
> > > basis)
> >
> > The server suggestions of what to build are suboptimal. I think this is
> > on the player to decide.
> 
> Trying to micromanage dozens or even hundreds of cities is pain and server
> suggestions are helping a bit here.

They don't, because they are wrong. What helps are worklists. I want to set
worklists from within the City Report (F1).

Christian

----- End forwarded message -----

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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