Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2003:
[Freeciv-Dev] Re: Bindip-Patch
Home

[Freeciv-Dev] Re: Bindip-Patch

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Bindip-Patch
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Tue, 7 Jan 2003 19:47:47 +0100

On Tue, Jan 07, 2003 at 05:28:24PM +0100, Raimar Falke wrote:
> On Sun, Jan 05, 2003 at 06:03:08PM +0100, Patrick Duchstein wrote:
> > Hi,
> > 
> > I have written a small patch which allows civserver to bind on a
> > specified IP only. It would be great if somebody could put this into
> > CVS, since I am probably not the only person who needs it. The patch
> > succeeds against current CVS.
> > 
> > The new commandline option is --bindip <ip>; if not given, civserver
> > still binds on all IPs per default .
> 
> In what cases is this useful? I have seen this for other programs but
> didn't used it. Is it for security?

This is very useful for security, think you're running singl player on
one computer connected, and you have no firewall. I wonder why this hasn't
been fixed til now.

Also with coming client server integration very useful.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


[Prev in Thread] Current Thread [Next in Thread]