[Freeciv-Dev] Re: some unrealistic scenarios
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On Sun, Jan 05, 2003 at 10:42:02AM -0500, Karen Yeats wrote:
> Hello.
>
> I tried to send this to freeciv-data but aparently the attachements didn't
> get throught so it was suggested I send them here. Anyway, attached is a
> small collection of unrealistic scenarios which I think are fun to play.
> Probably they aren't the sort of thing that enough people would enjoy that
> they want to be distributed with the realistic scenarios in freeciv,
> however I'm sending them hoping they will be of interest to some.
>
> By unrealistic I mean that the map has been doctored in a various ways.
> You might prefer to play them and be surprised; if not descriptions
> follow:
>
> lines: the map is broken into segments separated by double lines of
> mountains. This way civilisations can develop in a few enclaves and only
> later in the game do now mature civilisations from different segments
> meet.
>
> squares: each country starts with exclusively one type of land (at most 5
> players for this one).
>
> arcady: most of the map has few specials, however one isolated island has
> lots and lots of specials.
>
> cover: the "cover page" for these scenarios; each island is a letter.
Nice, perhaps you should add a short .README for the screnairios with
nomber of players size and so on.
And _how_ to start them.
./ser -f data/scenario/lines.sav.gz
gives
Segmentation fault (core dumped)
#0 0x080b12c8 in map_get_terrain (x=0, y=1) at map.c:1191
#1 0x0807b99c in add_specials (prob=250) at mapgen.c:1416
#2 0x0807af67 in map_fractal_generate () at mapgen.c:1215
#3 0x08051527 in srv_main () at srv_main.c:1950
after i chosed my nation.
Thomas
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