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[Freeciv-Dev] Re: (PR#2721) ferries and breaking of alliances
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[Freeciv-Dev] Re: (PR#2721) ferries and breaking of alliances

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2721) ferries and breaking of alliances
From: "ue80@xxxxxxxxxxxxxxxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>
Date: Sun, 5 Jan 2003 05:14:18 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, Jan 04, 2003 at 09:39:00AM -0800, Per I. Mathisen via RT wrote:
> 
> These are two patches to fixes problems that happen when you break
> alliances and you have units in enemy ferries, or you transport enemy
> units in your ferries.
> 
> Problem #1: AI code wasn't careful so it snatched allied units onto its
> ferries.
> 
> Problem #2: Existing code to teleport away allied units from our ferries
> wasn't good enough. Now it should be.
> 
> Cleaned up some rather ugly code with the safe unit iterator.

I had another core because of a sanitycheck from a unit after AI broke
ally. But i couln't reproduce it. Why is AI playing different starting
the same game 1 time from begin, 1 time from savegame?

Thomas



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