[Freeciv-Dev] Re: (PR#2636) fix for grave bug in aiair.c
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On Mon, 23 Dec 2002, Per I. Mathisen via RT wrote:
> On Mon, 23 Dec 2002, Gregory Berkolaiko via RT wrote:
> > Mhhh. How come a unit can die on goto?
>
> It can bump into something. Or get autoattacked ;)
It can't bump into anything, because we are explicitly checking for it
(ai_move_unit).
It can get autoattacked. So it will become a bug once the autoattack is
in. But not a "grave" one ;)
> Autoattack raises the bar for some of our code. Some sloppy assumptions in
> the code won't hold with it, but they should be fixed anyway.
Right.
G.
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