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December 2002: [Freeciv-Dev] Re: (PR#2614) activate_all_units |
[Freeciv-Dev] Re: (PR#2614) activate_all_units[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, Dec 20, 2002 at 12:15:58AM -0800, Jason Short via RT wrote: > > This patch provides a client-common code to activate all units on a > given tile. It is called by citydlg code when "activate all units" is > selected. > > The name could be questionable. why do you remove the type-casting? -mike
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