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[Freeciv-Dev] Re: (PR#2614) activate_all_units
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[Freeciv-Dev] Re: (PR#2614) activate_all_units

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2614) activate_all_units
From: "Mike Kaufman via RT" <rt@xxxxxxxxxxxxxx>
Date: Fri, 20 Dec 2002 08:08:31 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, Dec 20, 2002 at 12:15:58AM -0800, Jason Short via RT wrote:
> 
> This patch provides a client-common code to activate all units on a
> given tile.  It is called by citydlg code when "activate all units" is
> selected.
> 
> The name could be questionable.

why do you remove the type-casting?

-mike



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