[Freeciv-Dev] Re: (PR#2606) upgrading a selected unit doesn't update leg
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On Wed, Dec 18, 2002 at 12:59:35PM -0800, ChrisK@xxxxxxxx via RT wrote:
> On Wed, Dec 18, 2002 at 11:37:59AM -0800, Benoit Hudson via RT wrote:
> > On Wed, Dec 18, 2002 at 11:28:02AM -0800, ChrisK@xxxxxxxx via RT wrote:
> > > On Wed, Dec 18, 2002 at 11:05:03AM -0800, Benoit Hudson via RT wrote:
> > > >
> > > > I upgrade a settler to an engineer. Now, I need to deselect that unit
> > > > and
> > > > select it again before I can modify ('o') any terrain.
> > >
> > > I can't reproduce this with 1.14 Beta Cvs. Which version did you use?
> >
> > 1.14.0-beta2 downloaded Nov 30. Precisely what I do is select the unit in
> > the city dialog, activate it, close the dialog & make sure it's a settler.
> > Then, reopen the city dialog, upgrade. The 'orders' menu doesn't change,
> > and I get no response to an 'o'. No effect of closing the city dialog. I
> > can send a save file if you'd like.
>
> Ok, I see. As soon as you move the engineer, the orders menu is updated.
>
> It's Gtk 1.2 at least.
The attached patch fixes it for me. Only tested with Gtk 1.2 .
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
--- client/packhand.c.orig Sat Dec 7 21:10:24 2002
+++ client/packhand.c Wed Dec 18 22:57:55 2002
@@ -897,6 +897,10 @@
if (pcity && (pcity->id != punit->homecity)) {
refresh_city_dialog(pcity);
}
+ /* These two lines force the menus to be updated as appropriate when
+ the unit type changes. */
+ if(punit == get_unit_in_focus())
+ update_menus();
}
if (!same_pos(punit->x, punit->y, packet->x, packet->y)) {
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