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[Freeciv-Dev] Re: (PR#2589) Prevent friendly city from getting generated
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[Freeciv-Dev] Re: (PR#2589) Prevent friendly city from getting generated

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To: esr@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2589) Prevent friendly city from getting generated when a goodie hut is close to one of player's cities
From: "ChrisK@xxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>
Date: Wed, 18 Dec 2002 03:09:29 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, Dec 18, 2002 at 01:53:30AM -0800, Per I. Mathisen via RT wrote:
> 
> On Wed, 18 Dec 2002, Jason Short via RT wrote:
> > [esr@xxxxxxxxxxx - Mon Dec 16 12:35:11 2002]:
> > > This patch prevents a friendly city from getting generated by piling
> > > into a good, when the goodie hut is close to one of player's cities.
> >
> > This is a ruleset change. Is it really a good change?
> 
> I don't think so.

<AOL>
I don't think so either.
</AOL>

> Currently game.rgame.min_dist_bw_cities (a ruleset option) is used to
> establish the closest distance that a hut can be made to a city. So we
> won't ever get illegal cities this way. If you don't like playing with
> city smallpox, you should crank up min_dist_bw_cities by one anyway, and
> then you get approximately the same behaviour as the above patch.

Exactly.

>   - Per

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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