[Freeciv-Dev] Re: Non-Mobile Units and Coastal Bombardement
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On Fri, Dec 13, 2002 at 08:45:55PM -0500, Cameron Morland wrote: Hi,
>
> I've had an idea in my mind for a while and I'd like to see what people
> think.
>
> For one thing, I would like to have units which can exist at a tile,
> potentially attack adjacent tiles, but not move from the tile (without
> assistance). I'm thinking of things like large cannons, which cannot be
> moved at a reasonable speed without a cart. So a bunch of cannons could be
> set up in the field, using a single "ox-cart" (ground transport unit), and
> they could attack any advancing enemies. (I suppose they should really be
> captured and not destroyed if overrun; what do you think?)
I think playing with involves complications in unit handling; don't think
its pratical. What is the benefit of non-moving units? Do they cause
unhappiness a.s.o. I don't like it.
> The second thing I want is to make it possible to attack off-shore boats.
> If an ironclad is bombarding my coast, a phalanx, no matter how well
> defended, really shouldn't be able to harm it. But a cannon mounted on the
> shore should be able to bombard the ship. That's where the idea of
> national coasts extending 3 miles out to shore came from; the range of
> early cannons was limited to 3 miles:
This one I really like. :-)
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: Non-Mobile Units and Coastal Bombardement,
Christian Knoke <=
[Freeciv-Dev] Re: Non-Mobile Units and Coastal Bombardement, Ross W. Wetmore, 2002/12/19
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