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[Freeciv-Dev] Re: (PR#2568) Document the new flexiblity related to citiz
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[Freeciv-Dev] Re: (PR#2568) Document the new flexiblity related to citiz

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To: rf13@xxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2568) Document the new flexiblity related to citizen type sprites
From: "Jason Short via RT" <rt@xxxxxxxxxxxxxx>
Date: Fri, 13 Dec 2002 13:53:58 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, 2002-12-13 at 14:15, Raimar Falke via RT wrote:
> 
> 
> This is a remainder for Jason.

It appears there was no documentation for this before...nor any
documentation for most other sprite tags.

How about this for a start?

jason


Index: doc//README.graphics
===================================================================
RCS file: /home/freeciv/CVS/freeciv/doc/README.graphics,v
retrieving revision 1.2
diff -u -r1.2 README.graphics
--- doc//README.graphics        2002/11/18 18:58:53     1.2
+++ doc//README.graphics        2002/12/13 21:52:44
@@ -123,3 +123,22 @@
 those sizes and/or the usage of those graphics.)
   
 ----------------------------------------------------------------------
+
+Information on certain tags:
+
+  citizen.*
+
+    This provides citizen graphics.  The types of citizen are happy,
+    content, unhappy, angry, entertainer, scientist, and
+    tax_collector. The name of the citizen forms the postfix for the
+    tag name; for instance "citizen.entertainer" should be the Elvis
+    sprite.  More than one sprite can be provide for the citizen type
+    by appending a number; for instance "citizen.happy_0" and
+    "citizen.happy_1" will provide two citizen sprites.  There is a
+    hard-coded limit (currently 6) on the number of different sprites
+    a citizen may have.
+
+    Currently the citizen sprites may not have any transparency, as
+    this is ignored in much of the drawing.  This is considered a bug.
+  
+----------------------------------------------------------------------

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