Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2002:
[Freeciv-Dev] Re: (PR#2377) Limited Huts
Home

[Freeciv-Dev] Re: (PR#2377) Limited Huts

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2377) Limited Huts
From: "Raahul Kumar via RT" <rt@xxxxxxxxxxxxxx>
Date: Mon, 25 Nov 2002 16:10:31 -0800
Reply-to: rt@xxxxxxxxxxxxxx


--- Jason Short via RT <rt@xxxxxxxxxxxxxx> wrote:
> 
> [raahul_da_man@xxxxxxxxx - Fri Nov 22 02:02:57 2002]:
> 
> > Easy AI will not get mercs, techs and more than 25 gold from huts.  If
> > the dice roll is for the good possibilities, the hut goes -pop- and gives
>only 25 gold. The Easy AI can still lose units to barbarians.
> > 
> > Human players and the Hard/Medium AI's are unchanged.
> 
> This breaks the style guideline in one place.  Aside from that it looks
> good to me.
> 
> jason

It's already been commited Jason. Where exactly did I make the mistake? If Greg
didn't fix it in current CVS, let me know. 

Fri Nov 22 09:44:45 PST 2002  Gregory Berkolaiko
<Gregory.Berkolaiko@xxxxxxxxxxxx>

      Tag: HEAD

freeciv/common player.h
freeciv/server stdinhand.c unittools.c

Create another handicap for easy AI: it gets very limited goodies from 
huts, only 25 gold or barbarians, if really unlucky.

Idea by Per I. Mathisen, patch by Raahul Kumar <raahul_da_man@xxxxxxxxx>.


Aloha,
RK. 

Nasrudin walked into a shop one day, and the owner came forward to
serve him.  Nasrudin said, "First things first.  Did you see me walk
into your shop?"  "Of course."  "Have you ever seen me before?"
"Never."  "Then how do you know it was me?"


__________________________________________________
Do you Yahoo!?
Yahoo! Mail Plus ? Powerful. Affordable. Sign up now.
http://mailplus.yahoo.com



[Prev in Thread] Current Thread [Next in Thread]