[Freeciv-Dev] Re: (PR#2413) ai diplomacy patch
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I just wanna comment two this:
- when you cancel an alliance with an ai, it seems that the code
does not transfer you units from its cities. So in the next turn you get
an assert.
- I think that when a civilitation splits throught civil war, the
new ai player does not get an inicialized ai.diplomacy structure, so is
likely to crash when ai_evaluate_* in diplomacy.c executes. Any way,
i've unavable to find the rutine that inicializes that struct. In
server_player_init() is not...
Any way, i'll look it in the new patch code.
En/na Per I. Mathisen via RT ha escrit:
>This is a new version of the AI diplomacy patch. Thanks a lot to Jordi for
>finding bugs and thus encouraging me to work on this patch again :-)
>
>There are lots and lots of changes. Most importantly, the AI will now
>suggest treaties to you through the diplomacy dialog, and AIs will make
>treaties with each other.
>
>I am not sure if this patch will work with gtk2 anymore. There were some
>big changes there that screwed my diff and I didn't see immediately how to
>fix it, but it might work somehow still...
>
>Even if you don't have time to review it properly, or even test it, please
>take time to skim over it and comment on the overall design, please.
>
> - Per
>
>
>
- [Freeciv-Dev] (PR#2413) ai diplomacy patch, Per I. Mathisen via RT, 2002/11/25
- Message not available
- [Freeciv-Dev] Re: (PR#2413) ai diplomacy patch,
jorneg@xxxxxxxxxxx via RT <=
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