Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2002:
[Freeciv-Dev] Re: (PR#2378) blend hills and mountains
Home

[Freeciv-Dev] Re: (PR#2378) blend hills and mountains

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients:;
Subject: [Freeciv-Dev] Re: (PR#2378) blend hills and mountains
From: "Jason Short via RT" <rt@xxxxxxxxxxxxxx>
Date: Fri, 22 Nov 2002 04:01:49 -0800
Reply-to: rt@xxxxxxxxxxxxxx

Jason Short via RT wrote:

> With the patch, hills and mountains are both considered 'mountainous' 
> and will be considered equivalent in the adjacency check.  This makes 
> mountainous regions look a lot more mountainous.

Freeciv-dev won't accept the attachment (for good reason), but I sent 
screenshots showing the difference.

With isotrident:
   http://rt.freeciv.org/Ticket/Attachment/16872/10053/current.png
   http://rt.freeciv.org/Ticket/Attachment/16872/10054/mountainous.png

With FT:
   http://rt.freeciv.org/Ticket/Attachment/16873/10057/current-ft.png
   http://rt.freeciv.org/Ticket/Attachment/16873/10058/mountainous-ft.png

To repeat what I said in my earlier e-mail, this change highlights a 
problem with one of the isotrident mountain tiles.  The change is better 
seen by looking at the FT tileset (which has better mountain/hill 
graphics IMO).

jason




[Prev in Thread] Current Thread [Next in Thread]