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[Freeciv-Dev] Re: renaming audio_init
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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: renaming audio_init
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 18 Nov 2002 14:27:46 -0600

On Mon, Nov 18, 2002 at 02:41:43PM -0500, Jason Dorje Short wrote:
> Raimar Falke via RT wrote:
> > On Mon, Nov 18, 2002 at 11:02:54AM -0800, Mike Kaufman via RT wrote:
> > 
> >>On Mon, Nov 18, 2002 at 10:56:01AM -0800, Jason Short via RT wrote:
> >>
> >>>This piece of code does not, as you might expect, actually do any audio.
> >>> It just initializes the list of audio modules available.
> >>>
> >>>The actual playing of audio is safely hidden below the dont_run_as_root
> >>>call.
> >>
> >>then change the name of the call to make it what you would expect.
> > 
> > 
> > The name is from me ;)
> > 
> > We have audio_init and audio_real_init. What do you suggest? Renaming
> > them to audio_pre_init and audio_init?
> 
> Note, this isn't related to the original issue - let's keep it off of RT 
> (unless/until a new PR# is created).
> 
> My suggestion would be audio_init_modules().

urk. audio_create_modules_list();

-mike


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