[Freeciv-Dev] Re: renaming audio_init
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Nov 18, 2002 at 02:41:43PM -0500, Jason Dorje Short wrote:
> Raimar Falke via RT wrote:
> > On Mon, Nov 18, 2002 at 11:02:54AM -0800, Mike Kaufman via RT wrote:
> >
> >>On Mon, Nov 18, 2002 at 10:56:01AM -0800, Jason Short via RT wrote:
> >>
> >>>This piece of code does not, as you might expect, actually do any audio.
> >>> It just initializes the list of audio modules available.
> >>>
> >>>The actual playing of audio is safely hidden below the dont_run_as_root
> >>>call.
> >>
> >>then change the name of the call to make it what you would expect.
> >
> >
> > The name is from me ;)
> >
> > We have audio_init and audio_real_init. What do you suggest? Renaming
> > them to audio_pre_init and audio_init?
>
> Note, this isn't related to the original issue - let's keep it off of RT
> (unless/until a new PR# is created).
>
> My suggestion would be audio_init_modules().
urk. audio_create_modules_list();
-mike
- [Freeciv-Dev] Re: (PR#424) civserver --version as root, (continued)
- [Freeciv-Dev] (PR#424) civserver --version as root, Jason Short via RT, 2002/11/18
- [Freeciv-Dev] Re: (PR#424) civserver --version as root, Mike Kaufman via RT, 2002/11/18
- [Freeciv-Dev] Re: (PR#424) civserver --version as root, Raimar Falke, 2002/11/18
- [Freeciv-Dev] Re: (PR#424) civserver --version as root, Raimar Falke via RT, 2002/11/18
- [Freeciv-Dev] renaming audio_init, Jason Dorje Short, 2002/11/18
- [Freeciv-Dev] Re: renaming audio_init,
Mike Kaufman <=
- [Freeciv-Dev] Re: renaming audio_init, Reinier Post, 2002/11/19
- [Freeciv-Dev] Re: renaming audio_init, Raimar Falke, 2002/11/19
|
|