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[Freeciv-Dev] Re: Improved Auto-Explore
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[Freeciv-Dev] Re: Improved Auto-Explore

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To: Cameron Morland <cjmorlan_freeciv@xxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, freeciv@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Improved Auto-Explore
From: Juha Litola <slave@xxxxxxxxxxxx>
Date: Fri, 15 Nov 2002 23:17:45 +0200

On Fri, Nov 15, 2002 at 12:40:26PM -0500, Cameron Morland wrote:
> On Fri, Nov 15, 2002 at 03:32:08PM +0200, Juha Litola wrote:

> > Old version can be ditched if using multiple explorers leads to 2 
> > units moving along coast line to different directions and others
> > exploring inland. If they all just follow coastline, it isn't good
> > enough.
> 
> In a bit more detail, the explorer tries to explore tiles which appear to be 
> water. If given a choice between exploring land or not uncovering any new 
> tiles, it will explore the land. (And boats do the opposite, ie they seek 
> land.) So any number of explorers coming from a single point will all take 
> different routes.
That sounds very reasonable. I vote for ditching the old explorer
code.

-- 
// Juha Litola

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