[Freeciv-Dev] Re: proposal for change of subs in default ruleset
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Tue, 2002-11-12 at 22:35, Per I. Mathisen wrote:
> I propose the following changes to submarines. Speak up now if you think
> this is a bad idea.
>
> - Per
>
> Index: data/default/units.ruleset
> ===================================================================
> RCS file: /home/freeciv/CVS/freeciv/data/default/units.ruleset,v
> retrieving revision 1.39
> diff -u -r1.39 units.ruleset
> --- data/default/units.ruleset 2002/09/19 14:16:31 1.39
> +++ data/default/units.ruleset 2002/09/23 19:24:25
> @@ -1360,7 +1360,7 @@
> [unit_submarine]
> name = _("Submarine")
> move_type = "Sea"
> -tech_req = "Combustion"
> +tech_req = "Steel"
Sorry... Can you explain the rationale of this tech change, it is
necessary for game balance?
> obsolete_by = "None"
> graphic = "u.submarine"
> graphic_alt = "-"
> @@ -1368,25 +1368,25 @@
> sound_move_alt = "m_generic"
> sound_fight = "f_submarine"
> sound_fight_alt = "f_generic"
> -build_cost = 60
> +build_cost = 50
> pop_cost = 0
> -attack = 10
> +attack = 15
> defense = 2
> hitpoints = 30
> firepower = 2
> -move_rate = 3
> +move_rate = 5
I'll suggest to let them have 6 move point.
(this high movement and the capacity to partially hide, should
make them more difficult to catch)
> vision_range = 2
> transport_cap = 8
> fuel = 0
> uk_happy = 1
> -uk_shield = 1
> +uk_shield = 0
I strongly oppose to this, submarine are aggressive military units!
> uk_food = 0
> uk_gold = 0
>
>
>
|
|