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[Freeciv-Dev] Re: proposal for change of subs in default ruleset
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[Freeciv-Dev] Re: proposal for change of subs in default ruleset

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To: Freeciv Developers ML <freeciv-dev@xxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: proposal for change of subs in default ruleset
From: Davide Pagnin <nightmare@xxxxxxxxxx>
Date: 14 Nov 2002 11:47:30 +0100

On Tue, 2002-11-12 at 22:35, Per I. Mathisen wrote:
> I propose the following changes to submarines. Speak up now if you think
> this is a bad idea.
> 
>   - Per
> 
> Index: data/default/units.ruleset
> ===================================================================
> RCS file: /home/freeciv/CVS/freeciv/data/default/units.ruleset,v
> retrieving revision 1.39
> diff -u -r1.39 units.ruleset
> --- data/default/units.ruleset        2002/09/19 14:16:31     1.39
> +++ data/default/units.ruleset        2002/09/23 19:24:25
> @@ -1360,7 +1360,7 @@
>  [unit_submarine]
>  name          = _("Submarine")
>  move_type     = "Sea"
> -tech_req      = "Combustion"
> +tech_req      = "Steel"

Sorry... Can you explain the rationale of this tech change, it is
necessary for game balance?

>  obsolete_by   = "None"
>  graphic       = "u.submarine"
>  graphic_alt   = "-"
> @@ -1368,25 +1368,25 @@
>  sound_move_alt = "m_generic"
>  sound_fight   = "f_submarine"
>  sound_fight_alt = "f_generic"
> -build_cost    = 60
> +build_cost    = 50
>  pop_cost      = 0
> -attack        = 10
> +attack        = 15
>  defense       = 2
>  hitpoints     = 30
>  firepower     = 2
> -move_rate     = 3
> +move_rate     = 5

I'll suggest to let them have 6 move point.
(this high movement and the capacity to partially hide, should
make them more difficult to catch)

>  vision_range  = 2
>  transport_cap = 8
>  fuel          = 0
>  uk_happy      = 1
> -uk_shield     = 1
> +uk_shield     = 0

I strongly oppose to this, submarine are aggressive military units!

>  uk_food       = 0
>  uk_gold       = 0
> 
> 
> 



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