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[Freeciv-Dev] Re: (PR#2271) Re: GTK2 segfault in put_conv
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[Freeciv-Dev] Re: (PR#2271) Re: GTK2 segfault in put_conv

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2271) Re: GTK2 segfault in put_conv
From: "Vasco Alexandre Da Silva Costa via RT" <rt@xxxxxxxxxxxxxx>
Date: Wed, 6 Nov 2002 13:55:44 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 6 Nov 2002, Jason Short via RT wrote:
> Jason Short via RT wrote:
> > incoming wrote:
> >
> >
> >>I'm running under GTK2.  The eye candy patch is applied (but the only
> >>modifications it makes are in client/tilespec.[ch]).
> >>
> >>I've been quitting and restarting the client a number of times to test
> >>things out.  I've noticed that each time I do so, a turn passes.  (Side
> >>note: is this a bug or a feature?  Sounds like a bug to me.)
> >>
> >>Then one time I actually hit "turn done" (for the first time, I think).
> >>  Bam!
> >
> >
> > Look, and it's even reproducable...
> >
> > Saved game attached.  Just connect and hit "turn done".  I haven't tried
> > this with any other clients.
>
> Um, that was a waste of bandwidth.  Apparently the bug is more than
> merely "reproducable".

Fancy that. I picked the off by one error in dio_put_string and I failed
to notice that. Good work.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa






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