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[Freeciv-Dev] (PR#2271) Re: GTK2 segfault in put_conv
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[Freeciv-Dev] (PR#2271) Re: GTK2 segfault in put_conv

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Subject: [Freeciv-Dev] (PR#2271) Re: GTK2 segfault in put_conv
From: "Jason Short via RT" <rt@xxxxxxxxxxxxxx>
Date: Wed, 6 Nov 2002 01:47:54 -0800
Reply-to: rt@xxxxxxxxxxxxxx

incoming wrote:

> I'm running under GTK2.  The eye candy patch is applied (but the only 
> modifications it makes are in client/tilespec.[ch]).
> 
> I've been quitting and restarting the client a number of times to test 
> things out.  I've noticed that each time I do so, a turn passes.  (Side 
> note: is this a bug or a feature?  Sounds like a bug to me.)
> 
> Then one time I actually hit "turn done" (for the first time, I think). 
>   Bam!

Look, and it's even reproducable...

Saved game attached.  Just connect and hit "turn done".  I haven't tried 
this with any other clients.

jason

Attachment: crash-game.sav.gz
Description: crash-game.sav.gz


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