[Freeciv-Dev] (PR#2271) Re: GTK2 segfault in put_conv
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[Freeciv-Dev] (PR#2271) Re: GTK2 segfault in put_conv |
From: |
"Jason Short via RT" <rt@xxxxxxxxxxxxxx> |
Date: |
Wed, 6 Nov 2002 01:47:54 -0800 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
incoming wrote:
> I'm running under GTK2. The eye candy patch is applied (but the only
> modifications it makes are in client/tilespec.[ch]).
>
> I've been quitting and restarting the client a number of times to test
> things out. I've noticed that each time I do so, a turn passes. (Side
> note: is this a bug or a feature? Sounds like a bug to me.)
>
> Then one time I actually hit "turn done" (for the first time, I think).
> Bam!
Look, and it's even reproducable...
Saved game attached. Just connect and hit "turn done". I haven't tried
this with any other clients.
jason
crash-game.sav.gz
Description: crash-game.sav.gz
- [Freeciv-Dev] (PR#2271) Re: GTK2 segfault in put_conv,
Jason Short via RT <=
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