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[Freeciv-Dev] Re: rfc: Effect of loss of Marco's on treaties
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[Freeciv-Dev] Re: rfc: Effect of loss of Marco's on treaties

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: rfc: Effect of loss of Marco's on treaties
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sat, 2 Nov 2002 10:33:00 +0100

On Sat, Nov 02, 2002 at 12:22:44AM +0000, Per I. Mathisen wrote:
> This patch allows us to clean up the special case of diplomats and allied
> cities, which makes for a lot of mess for such a stupid special case.
> For instance: If this is applied then diplomats don't need a dialog before
> entering allied cities (they can behave like normal units), and all code
> related to DIPLOMAT_MOVE can go away.
> 
> It also makes sense (at least to me) for in-game reasons. You can't
> maintain diplomatic relations with someone that you cannot contact.

Just being curious: can I make _real_ embassy when I have Marco Polo's?
And what happens when Marco's runs out?

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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