[Freeciv-Dev] Re: (PR#2267) Bug in ai_manage_military?
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On Fri, 1 Nov 2002, Raimar Falke via RT wrote:
> The attached patch removed the unconditional
> handle_unit_activity_request(punit, ACTIVITY_IDLE) call in
> ai_manage_military. We don't want to go idle for two reasons:
>
> - reduce bandwidth: the unit will be set here:
> if (unit_list_find(&(map_get_tile(punit->x, punit->y)->units),
> punit->ai.ferryboat))
> handle_unit_activity_request(punit, ACTIVITY_SENTRY);
> else
> handle_unit_activity_request(punit, ACTIVITY_FORTIFYING);
> to ACTIVITY_FORTIFYING and so the activity is switching between
> ACTIVITY_FORTIFYING and ACTIVITY_IDLE causing unnecessary transfers
> with the new delta protocol.
>
> - it may even improve the AI if the AI won't unconditional wake
> fortified units.
This is all fixed in massive ai patch.
*sigh*
- Per
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