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[Freeciv-Dev] Re: Civ 2 gfx in Freeciv City Dlg.
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[Freeciv-Dev] Re: Civ 2 gfx in Freeciv City Dlg.

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To: bursig@xxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Civ 2 gfx in Freeciv City Dlg.
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Thu, 31 Oct 2002 17:56:27 +0000 (WET)

On 30 Oct 2002 bursig@xxxxxxxxx wrote:

> Hi
>
> Don't worry about this graphis. I used this to show new citizens style code 
> in freeciv (SDLClient). In fact my graphic ability is't greate and when you 
> see my citizens graph used in freeciv you won't be so pleased ... ( just 
> build new code from cvs ).
>
> City graphs distibuted with freeciv (SDLClient) come from Tim F. Smith (Civ2 
> HiRes modpack) and was distributed under GPL ( see my first City Dlg. schot 
> "Begin work with City Dlg." )
>
> There won't be any problem to directly use Civ2 graphic (SDL_image lib 
> support *.gif) with client but first number of graphic used by SDLClient must 
> be stabilized ( I sill add new gfx ) and integrated with normal client load 
> gfx code ( *.tilespec ).

Hello,

SDL_image supports PNG loading. Could you please make that the default
graphics file format?
There is no harm done if you also include GIF to the gfx_fileextensions().

We are trying to make PNG the default Freeciv graphics file format.

Thanks,

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa





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