[Freeciv-Dev] Re: city_incite_cost
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On Mon, 30 Sep 2002, Thomas Strub wrote:
> this is a new version of city_incite_cost.
This is a version that is cleaned up a bit and has the following changes:
- Removed my diplomat patch which was previously posted (one thing at a
time, please)
- Supported units don't cost extra: some units do not have upkeep, and
are thus not in the list of supported units, they would go cheaper
as defenders in the previous patch, which is bad. Also, ingame
it is always (correctly) assumed that units away from home cause
unhappiness, and unhappiness is the reason for incitement in the first
place
- Courthose now has double effectiveness (distance divided by four)
- Celebrating cities cannot be incited
- All values now multiplied by happy/unhappy adjusted size and divided
by adjusted distance
- Happiness very very important to increase incite cost, as this both
doubles cost _and_ increases/decreases size multiplicator
- Very large cities are now very hard to incite, while small cities far
away from capital still come at a bargain
- It is now more important to know where the enemy's capital is. This may
be bad.
- City improvements are much more important to increase city prices than
units. This is intentional and anti-ICS.
- Angry citizens bring the price of cities down to insane cheapness :)
- Unhappy cities or cities during anarchy go very cheap as well
- On average I think prices went up by 2x... maybe too much?
This patch contains lots of temporary logging stuff. Do not complain about
style issues ;)
Please give it a try.
- Per
city_incite_cost4.diff
Description: Text document
[Freeciv-Dev] Re: city_incite_cost, rf13, 2002/09/26
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