[Freeciv-Dev] increasing settlercost
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Hi,
not working is:
F1 -> Change -> Units -> Settlers
Wrong number of shields (rulesetnumber)
Game -> Server Opt Ongoing -> list is truncated at tcptimeout
the number of active units with flag f_cities isn't counted anywhere. So
changing the options: scostactset or freeactsetl won't change anything.
The variablenames are cryptic.
The descritons of the options isn't sufficient.
Only works with the gtk-client.
When building a new city but pressing cancel at cityname (city not
build) the number of own build cities is increasing by 1 but shouldn't.
At the begin of the next round the number is correct. And on serverside
its correct too.
So what works:
Save, Load, change the variables in the game ...
Now you can try:
Settlercost = unit_types[id].build_cost /* the ruleset cost */
+ plus_cities * game.mod_cities
+ plus_build_cities * game.mod_build_cities
+ plus_flag_cities * game.mod_build_flag_cities
I think with game.mod_build_cities = 10 a pure ICS strategy isn't much
better than another. Problem is that there is no worker unit.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.
unit-value-change-v2.9.tar.bz2
Description: Binary data
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