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[Freeciv-Dev] increasing settlercost
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] increasing settlercost
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Tue, 24 Sep 2002 02:48:37 +0200

Hi,

not working is:

F1 -> Change -> Units -> Settlers
Wrong number of shields (rulesetnumber)

Game -> Server Opt Ongoing -> list is truncated at tcptimeout

the number of active units with flag f_cities isn't counted anywhere. So
changing the options: scostactset or freeactsetl won't change anything.

The variablenames are cryptic.
The descritons of the options isn't sufficient.

Only works with the gtk-client.

When building a new city but pressing cancel at cityname (city not
build) the number of own build cities is increasing by 1 but shouldn't.
At the begin of the next round the number is correct. And on serverside
its correct too.

So what works:
Save, Load, change the variables in the game ...

Now you can try:
Settlercost = unit_types[id].build_cost  /* the ruleset cost */
             + plus_cities * game.mod_cities
             + plus_build_cities * game.mod_build_cities
             + plus_flag_cities * game.mod_build_flag_cities

I think with game.mod_build_cities = 10 a pure ICS strategy isn't much
better than another. Problem is that there is no worker unit.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem 
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.

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