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[Freeciv-Dev] Re: [PATCH] city_landlocked_sell_coastal_improvements gene
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[Freeciv-Dev] Re: [PATCH] city_landlocked_sell_coastal_improvements gene

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] city_landlocked_sell_coastal_improvements generalisation (PR#1105)
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 30 Aug 2002 18:26:36 -0700 (PDT)

On Tue, 21 May 2002, Ben Webb wrote:
>       Here's a modified version of the landlock patch. It now uses the
> "nice" impr_type_iterate macro to iterate through all improvements (in a
> recently-landlocked city) that are candidates for auto-selling. The
> logic is a little more general now; previously when a city became
> landlocked, only buildings that required Ocean tiles were sold, whereas
> now buildings that require one of a selection of terrain types (e.g.
> terr_gate = "River", "Ocean") are also sold if the removal of Ocean
> tiles now means thatnone of the terrain types are available.

Why should this be done automatically? And if it should be done
automatically, why should it be sold and not lost without compensation?

(This would be nice for the AI, though.)

Yours
Per

"I don't see why people are so upset about cloning sheep. American
television networks have been doing that to their audiences for years."
-- Jello Biafra




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