[Freeciv-Dev] Re: yet another console cleanup (PR#1749)
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On Thu, Aug 15, 2002 at 12:58:59PM +0200, Reinier Post wrote:
> On Thu, Aug 15, 2002 at 11:07:14AM +0200, Raimar Falke wrote:
> > > maxplayers option
> > Either we remove it completely (also remove game.max_players and
> > *_MAX_PLAYERS) and not just the option or we make it hard to use
> > (increase the level which is required to hack).
> > Raimar
> I think we need to find out why it is there in the first place,
> and provide that functionality.
> As far as I can see, its purpose was to allow automatic game starting.
> But this is not desirable when multiple players are involved.
> So perhaps it would be good to have a /se tautostartonconnect option
> that starts the game on the very first connection.
> I once had a (broken) patch that allowed this,
> by adding an /on command, so you could say /on join start.
> Perhaps that is prettier, too. It also allows things like
> /on join cmdlevel info and /on start cmdlevel info, but it
> may not be desirable to have this much programmability.
IIRC such a feature was planned. But client based. To make development
with one client on the local host easier. Such patch didn't turn up
checking for the vaidity of the Maxwell laws on this machine... ok
checking if e=mc^2... ok
checking if we can safely swap on /dev/fd0... yes
-- kvirc 2.0.0's configure