[Freeciv-Dev] Re: yet another console cleanup (PR#1749)
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On Thu, Aug 15, 2002 at 12:58:59PM +0200, Reinier Post wrote:
> On Thu, Aug 15, 2002 at 11:07:14AM +0200, Raimar Falke wrote:
>
> > > maxplayers option
> >
> > Either we remove it completely (also remove game.max_players and
> > *_MAX_PLAYERS) and not just the option or we make it hard to use
> > (increase the level which is required to hack).
> >
> > Raimar
>
> I think we need to find out why it is there in the first place,
> and provide that functionality.
>
> As far as I can see, its purpose was to allow automatic game starting.
> But this is not desirable when multiple players are involved.
> So perhaps it would be good to have a /se tautostartonconnect option
> that starts the game on the very first connection.
>
> I once had a (broken) patch that allowed this,
> by adding an /on command, so you could say /on join start.
> Perhaps that is prettier, too. It also allows things like
> /on join cmdlevel info and /on start cmdlevel info, but it
> may not be desirable to have this much programmability.
IIRC such a feature was planned. But client based. To make development
with one client on the local host easier. Such patch didn't turn up
yet.
Raimar
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