[Freeciv-Dev] Re: [RFC] Simpler movement rules.
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On Thu, Aug 08, 2002 at 04:03:48PM +0100, Gregory Berkolaiko wrote:
> Hi all,
>
> The current Freeciv unit movement rules are as follows:
>
> -- If unit has more move points (MP) than it takes to make the move, the
> move is taken and the MPs are reduced by the cost of the move
> -- Otherwise, if the unit is on full MPs, the move is taken and MPs are
> set to zero
> -- Otherwise, the success of the move is determined randomly, with the
> probability MP/cost.
>
> This last rule causes a lot of problems: non-optimal routes selected by
> goto routines, huge problems with AI code,
> big complications for the current path-finding effort
Well at least my implementation can take care of it;) But I agree that
it adds complexity.
> , difficulties with bodyguard code and many more.
>
> In CivIII, which implemented such Freeciv features as bodyguards and route
What about Civ1 and Civ2?
> marking for (g)oto function, they decided that it's too much problem
> and no good and amended the rule to:
>
> -- If MPs > 0, the move is taken and new MPs := MAX(0, MP-cost)
>
> This simplifies the code tremendously. And doesn't change the gameplay
> much.
>
> I strongly suggest that we adopt the same rule.
> Please note that introduction of a server option moverule or such will
> only make things worse. The change must be done either fully or not at
> all.
Ack.
Raimar
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