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[Freeciv-Dev] Re: Unique city names (PR#1191)
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[Freeciv-Dev] Re: Unique city names (PR#1191)

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To: tkurppa <teemu@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Unique city names (PR#1191)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Thu, 25 Jul 2002 12:46:46 +0200

On Thu, Jan 03, 2002 at 04:23:33AM -0800, tkurppa wrote:

Attached is an updated version. Changes:
 - add some consts
 - add bool notify_player and use is_allowed_city_name more often
 - adapt to new natural city names code
 - add player argument to search_for_city_name
 - correct some spelling mistakes in the user message (these are
 errors IMHO so please check)

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Last year, out in California, at a PC users group, there was a demo of
  smart speech recognition software. Before the demonstrator could begin
  his demo, a voice called out from the audience: "Format c, return. Yes,
  return." Damned short demo, it was.

Attachment: citynames2.diff
Description: Text document


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