[Freeciv-Dev] Re: tilted isometric tiles...
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On Wed, Jul 03, 2002 at 02:40:58PM +1000, Christian Stock wrote:
> One thing which annoys me in freeciv is that the isometric tilesets are
> tilted by 45 degrees. This makes scrolling quite hard. I thought about it
> and I think the solution is to use diamond shaped tiles rather than tilted
> square tiles. What I mean is that you treat each tile as a true diamond,
> not just a projected square. This means that units would move over the
> corners rather than the edges, and you get a zigzag pattern at the poles.
> However, the maps will be projected 1 to 1, not a 45 rotated view and the
> scrolling should be easier too.
Although I'm not the expert in this area this sounds like you want
"true" isometric maps which will come with the generalized topologies
in 1.13.1-devel.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"From what I am reading Win98 and NT5.0 will be getting rid of all that
crap anyway. Seems that Microsoft has invented something called TCP/IP and
another really revolutionary concept called DNS that eliminates the
netbios crap too. All that arping from browsers is going to go away.
I also hear rumors that they are on the verge of breakthrough discoveries
called NFS, and LPD too. Given enough time and money, they might
eventually invent Unix."
-- George Bonser in linux-kernel
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