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[Freeciv-Dev] Re: tilted isometric tiles...
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To: Christian Stock <cstock@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: tilted isometric tiles...
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 3 Jul 2002 09:49:22 +0200

On Wed, Jul 03, 2002 at 02:40:58PM +1000, Christian Stock wrote:
> One thing which annoys me in freeciv is that the isometric tilesets are 
> tilted by 45 degrees. This makes scrolling quite hard. I thought about it 
> and I think the solution is to use diamond shaped tiles rather than tilted 
> square tiles. What I mean is that you treat each tile as a true diamond, 
> not just a projected square. This means that units would move over the 
> corners rather than the edges, and you get a zigzag pattern at the poles. 
> However, the maps will be projected 1 to 1, not a 45 rotated view and the 
> scrolling should be easier too.

Although I'm not the expert in this area this sounds like you want
"true" isometric maps which will come with the generalized topologies
in 1.13.1-devel.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "From what I am reading Win98 and NT5.0 will be getting rid of all that
  crap anyway. Seems that Microsoft has invented something called TCP/IP and
  another really revolutionary concept called DNS that eliminates the
  netbios crap too. All that arping from browsers is going to go away.
  I also hear rumors that they are on the verge of breakthrough discoveries
  called NFS, and LPD too. Given enough time and money, they might
  eventually invent Unix."
    -- George Bonser in linux-kernel


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