[Freeciv-Dev] Re: Disbanding units causes civserver segfault (PR#1646)
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On Mon, Jul 01, 2002 at 02:35:56PM -0700, Per I Mathisen wrote:
> + /* This happens sometimes when a client sends a series of
> + disband actions, and one disband leads to the disbanding
> + of another unit later in the same batch */
> return;
Note that this is primary the guard against malicious requests.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
(On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when
the answer is clearly "41 monkeys and 1 fat snake".
-- Jim Fulton, 10 Aug 1999
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