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[Freeciv-Dev] Re: RFC: Artillery Patch
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To: Per I Mathisen <per@xxxxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: RFC: Artillery Patch
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 2 Jul 2002 07:33:34 +0200

On Mon, Jul 01, 2002 at 11:42:48PM +0200, Per I Mathisen wrote:
> On Mon, 1 Jul 2002, Raimar Falke wrote:
> > You know that you are descibing a tree here? Nice idea but it won't
> > solve all of our problems. Think about a ShipBuster
> > flag/group/call/whatever which you want to give to a torpedo plane and
> > to a sub.
> 
> You got it backwards. We don't want to define a ShipBuster class, but a
> ship class, then specify attack modifications against this class.
> 
> > Either you have a simple tree without "symlinks" and write
> > something like:
> >  double attack for Air/Plane/Torpedo Plane
> >  double attack for Water/Underwater/Sub
> 
> No, the idea is, for each unit with special attack mods against the class
> "ship", we add a line in the ruleset about this. Not the other way around.
> 
> > Or you do aliasing:
> >  new class foo is Air/Plane/Torpedo Plane and Water/Underwater/Sub
> >  double attack for foo
> 
> You make it much too complicated ;)

But you have to specify which unit get the increased attack.

> BTW I just noticed Ben had a unit classes patch already done at
> freecivac.sf.net.

With the patch applied you still can't create your moat building
without messing with the code.

        Raimar

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