[Freeciv-Dev] Re: Negative Capitalization (PR#1635)
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On Fri, Jun 28, 2002 at 10:05:39AM -0700, Christian Knoke wrote:
> CVS 28 JUNE 2002
>
> If a city needs more production as it has due to supported
> units, and production goal is capitalization, it reads
>
> "-1 Gold per turn"
>
> This suggests that this city loses gold (while the real
> gold output is 0 (0)), but I think this is not true.
>
> Should be "0 Gold per turn".
And the patch.
Raimar
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1635_fix1.diff
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