[Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628)
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On Fri, Jun 28, 2002 at 04:52:26PM +0100, Gregory Berkolaiko wrote:
> On Wed, 26 Jun 2002, Ross W. Wetmore wrote:
>
> > Of course this implies that your attack power formula actually
> > means something rather than being one of many heuristic formulae
> > none of which describes reality in any accurate way :-).
>
> I would like to point out that the formula used by Raahul does describe
> reality in a pretty accurate way. And I can give you a solid
> justification why it is so. As a matter of fact, I'll give you few hints
> and can fill in the rest. Since excercise is good for you ;)
>
> We have an attacker A with stats (S_A, HP_A, FP_A) and
> a defender D (S_D, HP_D, FP_D). We want to decide which one is stronger.
> And of course by "stronger" we mean "which one has larger probability to
> win a fight when A attacks D".
>
> Lets assume FP_A = FP_D = 1. Otherwise we can substitute
> HP_A <- HP_A / FP_D
> etc.
>
> 1. You can compute the win_chance and try to analyse it. But that is too
> tough :(
>
> 2. Alternatively you can say, lets count how many successful hits will A
> score, _on_average_, before it dies. If this _average_ number of hits
> will be greater that HP_D, then the defender will die, on _average_,
> before the attacker does. Which implies that the attacker will succeed in
> more fights than the defender.
>
> 3. So we are running a random process giving us 0s and 1s. 0 means A won
> the round, 1 means D won the round. The question we have to answer is how
> many (on avergae) zeros will come up before we see HP_A ones.
>
> 4. Probability of having 0 is
> S_A / (S_A + S_D),
> probability of getting 1 is
> S_D / (S_A + S_D).
> The rounds are independent.
>
> 5. Now, instead of inventing 20 + 20 formulae, you, Ross, should get
> yourself a "probability for kids and gamblers" book and calculate the
> answer. :)
This is all clear but misses the point. The hypothesis is the military
power/value of a unit is "S_A * HP_A * FP_A". And I don't see a line
in code in combat.c which multiplies the three except
get_defense_rating which as the name suggests is a rating.
Note that all these leave out other factors like increased move_rate.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Reality? That's where the pizza delivery guy comes from!"
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