[Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Wed, 26 Jun 2002, Ross W. Wetmore wrote:
> Of course this implies that your attack power formula actually
> means something rather than being one of many heuristic formulae
> none of which describes reality in any accurate way :-).
I would like to point out that the formula used by Raahul does describe
reality in a pretty accurate way. And I can give you a solid
justification why it is so. As a matter of fact, I'll give you few hints
and can fill in the rest. Since excercise is good for you ;)
We have an attacker A with stats (S_A, HP_A, FP_A) and
a defender D (S_D, HP_D, FP_D). We want to decide which one is stronger.
And of course by "stronger" we mean "which one has larger probability to
win a fight when A attacks D".
Lets assume FP_A = FP_D = 1. Otherwise we can substitute
HP_A <- HP_A / FP_D
etc.
1. You can compute the win_chance and try to analyse it. But that is too
tough :(
2. Alternatively you can say, lets count how many successful hits will A
score, _on_average_, before it dies. If this _average_ number of hits
will be greater that HP_D, then the defender will die, on _average_,
before the attacker does. Which implies that the attacker will succeed in
more fights than the defender.
3. So we are running a random process giving us 0s and 1s. 0 means A won
the round, 1 means D won the round. The question we have to answer is how
many (on avergae) zeros will come up before we see HP_A ones.
4. Probability of having 0 is
S_A / (S_A + S_D),
probability of getting 1 is
S_D / (S_A + S_D).
The rounds are independent.
5. Now, instead of inventing 20 + 20 formulae, you, Ross, should get
yourself a "probability for kids and gamblers" book and calculate the
answer. :)
> Now my formula of the moment includes defence and in this world
> one would never want regular fighters ...
> power formula = defence * hitpoints + attack * firepower
A "power" concept is vague, but "attack power" is quite real.
>
> And if you don't like this formula, I can dream up 20 others with
> some sort of feeble justification for their efficacy, but basically
> all showing that your choice gives the wrong answer. Tomorrow I can
> join your side and produce 20 in support :-).
>
> Cheers,
> RossW
> =====
- [Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628),
Gregory Berkolaiko <=
|
|