[Freeciv-Dev] Re: Potential segfaults in advdomestic.c (PR#1599)
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On Wed, 19 Jun 2002, Gregory Berkolaiko wrote:
> I started looking at it because of (PR#1580).
>
> While I was unable to reproduce or explain the crash described below, I
> noticed a place where the code is not robust wrt ruleset changes. The
> line
> http://www.freeciv.org/lxr/source/ai/advdomestic.c?v=cvs#L764
>
> unit_type = get_role_unit(F_HELP_WONDER, 0);
>
> presumes that there is a unit which can help build wonder. If there is no
> such unit in the ruleset, an assert in get_role_unit will be triggered.
> Tested, it happens indeed.
>
> There is at least another bug around here. Line 744 calls get_unit_type
> but the argument is not guaranteed to be below U_LAST, which is
> essentially a segfault. I think placing an assert in the function
> get_unit_type (unittype.c:84) should reveal a multitude of such
> overflowing calls.
Patch to fix this welcome, but I don't think we need to fix this before
release.
Yours,
Per
"It is difficult to catch a black cat in a dark room.
Especially if there is no cat there." - Confucius
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