[Freeciv-Dev] Re: bugs/features in 1.12.0 (PR#1603)
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On Sun, Jun 16, 2002 at 02:38:03PM +1200, <s.yeates@xxxxxxxxxxxxxxxx> wrote:
>
> Some "features" I've noticed in 1.12.0 (built from source, Linux
> x86, completely standard build)
Can you please retest with the latest beta 1.12.4?
> * If a palace is is sold or a capital is overrun/destroyed then
> spaceships are always lost, even if they are complete and ready to
> be launched.
Probably unfixed.
> * There is nothing in the help on palaces about not being able to
> have more than one in your civilisation, nor the fact that if you
> build a second one you spaceship is automatically launched.
Probably unfixed.
> * The dialogs still suggest that you can subvert foreign capitals if
> you have a great deal of cash (I've complained about this before).
This should have been fixed.
> * The connection between the client and th server still chocks when
> you've got very large civilisations. I've included a patch but you
> probably only want to use it if you're REALLY into very big
> civilisations (900+ cities, 4000+ units).
There are ideas and also some (not yet applied) code to reduce the
bandwidth usage and the GUI updates in the client. I think I more
proper way is to increase MAX_LEN_BUFFER directly because the
MAX_LEN_PACKET change will have to direct effect on the performance.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Of course, someone who knows more about this will correct me if I'm
wrong, and someone who knows less will correct me if I'm right."
-- David Palmer (palmer@xxxxxxxxxxxxxxxxxx)
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