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[Freeciv-Dev] Re: Non-ending sound (PR#1564)
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[Freeciv-Dev] Re: Non-ending sound (PR#1564)

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To: Christian Knoke <chrisk@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Non-ending sound (PR#1564)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Thu, 20 Jun 2002 16:21:29 +0200

On Thu, Jun 13, 2002 at 06:09:34AM -0700, Christian Knoke wrote:
> CVS 13 JUNE 2002 GTK+ 1.2
> 
> If you kill civclient during startup, at the wrong time,
> and another civclient is using the same sound system (Here: ESD),
> the sound loop started by the killed civclient lasts forever,
> i.e. until the last ESD user quits.
> 
> Buggy ESD? Someone tests with SDL? I don't have it.

I have also found this here with ESD. We need to use atexit to cleanup
the sound. Patch should be trivial.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "The primary purpose of the DATA statement is to give names to
   constants; instead of referring to pi as 3.141592653589793 at every
   appearance, the variable PI can be given that value with a DATA
   statement and used instead of the longer form of the constant. This
   also simplifies modifying the program, should the value of pi
   change."
    -- FORTRAN manual for Xerox Computers


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