Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2002:
[Freeciv-Dev] Re: Crash after in a local game after ping timeout (PR#154
Home

[Freeciv-Dev] Re: Crash after in a local game after ping timeout (PR#154

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: chrisk@xxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Crash after in a local game after ping timeout (PR#1547)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Sat, 8 Jun 2002 17:50:46 +0200

On Sat, Jun 08, 2002 at 08:17:16AM -0700, chrisk@xxxxxxxx wrote:
> I buyed improvements in many cities, then clicked turn done.
> Game messages started to come in, and after a while:
> 
> 2: cut connection chris von localhost (Spieler Caesar) due to ping timeout
> >
> 2: Verbindung verloren: chris von localhost (Spieler Caesar).
> 
> and then:
> 

> chris@max:~> civclient -t trident

So you restarted the client.

> 2: Plugin 'esd' ausgewählt

> 2: lost connection to server

And got disconnected a second time?

> civclient: cma_core.c:582: get_current_as_result: Zusicherung »worker +
> result->entertainers + result->scientists + result->taxmen == pcity->size«
> nicht erfüllt.
> Abgebrochen (core dumped)
> chris@max:~> 

> Sponsors for a new machine > 200 MHz welcome.

We just have to teach the GTK GUI to be a bit faster.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "We just typed make..."
    -- Stephen Lambrigh, Director of Server Product Marketing at Informix,
                         about porting their Database to Linux


[Prev in Thread] Current Thread [Next in Thread]