[Freeciv-Dev] Crash after in a local game after ping timeout (PR#1547)
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Full_Name: Christian Knoke
Version: CVS 08 JUNE 2002
Distribution: Built from source
Client: Gtk+
OS: Linux i386
Submission from: (NULL) (212.60.1.8)
Oh, yes, Freeciv is sloooow ...
I've had a game with 78 cities about size 8 and around.
I buyed improvements in many cities, then clicked turn done.
Game messages started to come in, and after a while:
2: cut connection chris von localhost (Spieler Caesar) due to ping timeout
>
2: Verbindung verloren: chris von localhost (Spieler Caesar).
and then:
chris@max:~> civclient -t trident
2: Plugin 'esd' ausgewählt
2: lost connection to server
civclient: cma_core.c:582: get_current_as_result: Zusicherung »worker +
result->entertainers + result->scientists + result->taxmen == pcity->size«
nicht erfüllt.
Abgebrochen (core dumped)
chris@max:~>
Backtrace:
(gdb) bt
#0 0x4035e861 in kill () from /lib/libc.so.6
#1 0x4035e665 in raise () from /lib/libc.so.6
#2 0x4035fc81 in abort () from /lib/libc.so.6
#3 0x40358a52 in Letext () from /lib/libc.so.6
#4 0x080cb23b in get_current_as_result (pcity=0x83b3988, result=0xbffff0cc)
at cma_core.c:581
#5 0x080cb69c in apply_result_on_server (pcity=0x83b3988,
result=0xbffff228)
at cma_core.c:713
#6 0x080ccdd2 in handle_city (pcity=0x83b3988) at cma_core.c:1749
#7 0x080ccecc in city_changed (pcity=0x83b3988) at cma_core.c:1797
#8 0x080ca151 in execute_call (call=0x85f35c0) at agents.c:194
#9 0x080ca1ae in call_handle_methods () at agents.c:228
#10 0x080ca259 in thaw () at agents.c:266
#11 0x080ca37b in agents_start_turn () at agents.c:382
#12 0x0806cedb in handle_start_turn () at packhand.c:750
#13 0x08060dd5 in handle_packet_input (packet=0x8308e80, type=92) at
civclient.c:439
#14 0x08063c33 in input_from_server (fd=7) at clinet.c:327
#15 0x080905d2 in get_net_input (data=0x0, fid=7, condition=GDK_INPUT_READ)
at gui_main.c:1070
#16 0x40193934 in gdk_io_invoke () from /usr/lib/libgdk-1.2.so.0
#17 0x401c53b0 in g_io_unix_dispatch () from /usr/lib/libglib-1.2.so.0
#18 0x401c6c46 in g_main_dispatch () from /usr/lib/libglib-1.2.so.0
#19 0x401c7273 in g_main_iterate () from /usr/lib/libglib-1.2.so.0
#20 0x401c743c in g_main_run () from /usr/lib/libglib-1.2.so.0
#21 0x400df76c in gtk_main () from /usr/lib/libgtk-1.2.so.0
#22 0x0809004f in ui_main (argc=3, argv=0xbffff624) at gui_main.c:865
#23 0x08060a75 in main (argc=3, argv=0xbffff624) at civclient.c:215
#24 0x4034d7ee in __libc_start_main () from /lib/libc.so.6
(gdb)
core file available.
Reprocucible: No. I tried a bit but not successfull.
Sponsors for a new machine > 200 MHz welcome.
Christian
[Due to mail problems I might not be able to answer]
- [Freeciv-Dev] Crash after in a local game after ping timeout (PR#1547),
chrisk <=
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