[Freeciv-Dev] Re: Linux saved game crashes client on Solaris (PR#1522)
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On Fri, May 31, 2002 at 07:49:58AM -0700, Vasco Alexandre Da Silva Costa wrote:
> On Fri, 31 May 2002, Jules Bean wrote:
>
> > On Fri, May 31, 2002 at 03:42:50AM -0700, Per I Mathisen wrote:
> > > On Fri, 31 May 2002, Raimar Falke wrote:
> > > > > > Attributes aren't endian safe. CMA uses attributes.
> > > > >
> > > > > Shouldn't they be? savegames are supposed to be portable?
> > >
> > > > There is no easy way to make this automatic. It would only affect
> > > > clients which switch during a game the architecture. IMHO the
> > > > cost-benefit ratio isn't nice. I would vote to list it as a limitation.
> > >
> > > If we cannot fix endianness of attributes, then we have to detect wrong
> > > endianness, stop freeciv from loading the data, and regenerate it somehow.
> > >
> > > I don't have problem with dropping worklists and recalculating CMA data,
> > > but savegames _must_ be portable, otherwise we cannot have scenarios and
> > > bug reports become more difficult.
> > >
> > > This issue will make attributes less useful if left unsolved, as we always
> > > have to have a backup solution and we cannot save critical data in it.
> >
> > All data which goes over the network or into a file should be network
> > byte order. This is what most multi-platform games do. It's not too
> > tricky, I wouldn't have though.
>
> About savegames and saving integers, outputing in ASCII is pretty
> portable.
The attributes are saved in ASCII (as the whole savegame is
ASCII). But this wasn't your point. I agree that ASCII is nice but
than you have to convert a undetermined deeply nested struct into
ASCII and back. XML fits this nice.
Currently the agents use memcpy. IMHO the right solution is something
like send_packet and receive_packet functions.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Are you saying that you actually used the Classpath Java AWT classes in
addition to the GTK peers and got them to display something?
Wow. That's way better than I did and I wrote the code!"
-- Aaron M. Renn in the classpath mailing list
- [Freeciv-Dev] Re: Linux saved game crashes client on Solaris (PR#1522), (continued)
- [Freeciv-Dev] Re: Linux saved game crashes client on Solaris (PR#1522), Raimar Falke, 2002/05/30
- [Freeciv-Dev] Re: Linux saved game crashes client on Solaris (PR#1522), Reinier Post, 2002/05/30
- [Freeciv-Dev] Re: Linux saved game crashes client on Solaris (PR#1522), Per I Mathisen, 2002/05/31
- [Freeciv-Dev] Re: Linux saved game crashes client on Solaris (PR#1522), Per I Mathisen, 2002/05/31
- [Freeciv-Dev] Re: Linux saved game crashes client on Solaris (PR#1522), Vasco Alexandre Da Silva Costa, 2002/05/31
- [Freeciv-Dev] Re: Linux saved game crashes client on Solaris (PR#1522),
Raimar Falke <=
- [Freeciv-Dev] Re: Linux saved game crashes client on Solaris (PR#1522), Raimar Falke, 2002/05/31
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