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[Freeciv-Dev] Re: graphics...
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To: Per I Mathisen <per@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: graphics...
From: Jules Bean <jules@xxxxxxxxxxxxxxx>
Date: Fri, 31 May 2002 12:11:36 +0100

On Fri, May 31, 2002 at 12:51:19PM +0200, Per I Mathisen wrote:
> Actually that's a pretty stupid idea. Unless we added lots of
> ASCII-compatibility stuff to rulesets, such a client would have to
> hardcode everything, and would not be able to use modpacks and you would
> have to redesign a lot everytime something big changes in the client. It
> would be essentially unmaintainable, and/or it would add a lot of cruft
> and limitations to freeciv for no real gain.

?

You'd have a special "tileset" file which mapped everything in the
normal tilesets to colour-letter combination.  Apart from that, what
cruft?

(I'm not saying it is a hugely important thing to do, but it would be
kinda cool to be able to play freeciv over a telnet client...)

Jules



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