Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2002:
[Freeciv-Dev] Re: Autosave fails (PR#1503)
Home

[Freeciv-Dev] Re: Autosave fails (PR#1503)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Autosave fails (PR#1503)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sat, 25 May 2002 01:54:08 -0700 (PDT)

On Fri, May 24, 2002 at 07:44:10PM -0700, kenn@xxxxxxxxxxxxxx wrote:
> Full_Name: Kenn Munro
> Version: 1.12.3-devel
> Distribution: Built from source
> Client: Gtk+
> OS: Red Hat 7.2
> Submission from: (NULL) (216.104.110.108)
> 
> 
> I'd been playing a large map, 30 ai game for a long time.  I had autosave set 
> to
> every turn, but after awhile, the server would give the message:
> 
> Failed saving game as civgame+1800.sav.gz
> 
> Sometimes it would save ok for a few turns, but not save for one.. later it
> failed every turn.  I suspect it was timing out.  When I changed the compress
> from 6 (default) to 0, it didn't give the error.  If there is a timeout, maybe
> it should be made longer.
> 
> I've uploaded a savegame (failed_save.sav.gz) to incoming.. join as kenn.
> 
> I was running it on an Athlon 750MHz, 256MB.
> 
> Kenn

Same as PR#1497. Related to PR#443. Reinier has a fix.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: Autosave fails (PR#1503), Christian Knoke <=