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[Freeciv-Dev] Re: [Freeciv] A call out to all you documenters out there

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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, freeciv@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Freeciv] A call out to all you documenters out there
From: Genevieve Gracian <ggracian@xxxxxxx>
Date: Fri, 17 May 2002 05:49:31 +0200

I've tried to update game-3.html (terrain) with graphics from 
isotrident, hires and trident.

Here is one html file as example. The entire tarball (3 html 
files and graphics files) is at 
ftp.freeciv.org/pub/freeciv/incoming/game-3.tgz

G. Gracian



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2.1 Terrain

The different terrain types are important to you, as they all have different characteristics regarding their use by nearby cities and by moving units. Each type of terrain is capable of producing various amounts of valuable commodities: food (grain, vegetables, game, fish), production resources (minerals, wood, fuel, horsepower), and trade (the generalized concepts of economic activity, communications, and travel). Some squares have special features provided by nature, which give additional benefits. Terrain types also have different impediments to movement and benefits for defenders in combat.

The following table describes each terrain type, giving for each (nude terrain and terrain with special resources) the number of points of Food, Production, and Trade that a city may obtain from the square if it is worked (see Working the Land and the Ocean). It also gives the Movement point cost for a unit (see Movement), and the Defense multiplier (see Combat). Last are a brief description and the effect and turns required to buid a Road, Irrigate, Mine, or Transform the terrain.

Many terrain types may be improved by irrigation, mining, clearing, or forestation by Settler and Engineer units, or transformed into other terrain by Engineers. This will be detailed later in The Works of Man. A square may be irrigated, or mined, or neither, but not both.

nude terr.
M / D
F / P / T
spec. res.1
type
F / P / T
spec. res.2
type
F / P / T
type, description

R(oad), I(rrigation), M(ine), T(ransform) : effect - turns required for S(ettler), E(ngineer)

 
arctic arctic oil arctic ivory

Arctic squares are found at the north and south polar regions. They have no economic value and are hard to move through. They may be mined but not irrigated; they may be transformed into Tundra.

2 / 1
0 / 0 / 0
oil :
0 / 4 / 0
ivory :
1 / 1 / 4
R : no bonus - S 4, E 2
I : impossible
M : + 1 prod - S 10, E 5
T : -> tundra - E 12

 
desert desert oil desert oasis

Desert squares appear mostly near the equator. They produce a modest amount of metal ores. Deserts may be irrigated or mined; they may be transformed into Plains.

1 / 1
0 / 1 / 0
oil :
0 / 4 / 0
oasis :
3 / 1 / 0
R : +1 trade - S 2, E 1
I : +1 food - S 5, E 3
M : +1 prod - S 5, E 3
T : -> plains - E 12

 
forest forest silk forest game Forest squares produce vegetation and small game, and a substantial amount of lumber. They are slow to move through, but aid a defender in battle. Forests may be cleared ("irrigated") into Plains or "mined" into Swamps; they may be transformed into Grassland.
2 / 1.5
1 / 2 / 0
silk :
1 / 2 / 3
game :
3 / 2 / 0
R : no bonus - S 4, E 2
I : -> plain - S 5, E 3
M : -> swamp - S 15, E 8
T : -> grassland - E 12

 
grassland grassland resources none Grassland is what you look to for feeding your inland cities, with good rain and level soil allowing vigorous farms. With special Resources they also yield 1 production point from deposits of minerals. Grasslands may be irrigated, or forested ("mined") into Forest; they may be transformed into Hills.
1 / 1
2 / 0 / 0
resources :
2 / 1 / 0
R : +1 trade - S 2, E 3
I : +1 food, - S 5, E 3
M : -> forest - S 10, E 5
T : -> hill - E 12

 
hill hill coal hill wine Hills produce some game for food. They are slow to move through, but aid a defender in battle. Hills may be irrigated or mined; they may be transformed into Plains.
2 / 2
1 / 0 / 0
coal :
1 / 2 / 0
wine :
1 / 0 / 4
R : no bonus - S 4, E 2
I : +1 food - S 10, E 5
M : +3 prod S 10, E 5
T : -> plain - E 12

 
jungle jungle gem jungle fruit Jungle squares produce some food from fruit. They are slow to move through, but aid a defender in battle. They may be cleared ("irrigated") into Grasslands, or forested ("mined") into Forests; they may be transformed into Plains.
2 / 1.5
1 / 0 / 0
gem :
1 / 0 / 4
fruit :
4 / 0 / 1
R : no bonus - S 4, E 2
I : -> grassland - S 15, E 8
M : -> forest - S 15, E 8
T : -> plain - E 12

 
mountain mountain iron mountain gold Mountains produce a modest amount of metal ores, but are very hard to move in and good to defend in. With Gold, they also yield 5 trade points. They may be mined but not irrigated; they may be transformed into Hills.
3 / 3
0 / 1 / 0
iron :
0 / 4 / 0
gold :
0 / 1 / 6
R : no bonus - S 6, E 3
I : impossible
M : +1 prod - S 10, E 5
T : -> hill - E 12

 
ocean ocean whale ocean fish Ocean squares produce some food from fish, and allow substantial amounts of commerce and travel for nearby cities. Only sea and air units may move on the ocean; land units must ride ships as passengers. The ocean may not be irrigated, mined, or transformed.
1 / 1
1 / 0 / 2
whale :
2 / 2 / 3
fish :
3 / 0 / 2
R : impossible
I : impossible
M : impossible
T : impossible

 
plain plain buffalo plain wheat Plains squares produce some food from game and farming, and some lumber and animal work power. They may be irrigated; if forested ("mined") they turn into Forest; they may be transformed into Grassland.
1 / 1
1 / 1 / 0
buffalo :
1 / 3 / 0
wheat :
3 / 1 / 0
R : +1 trade ; turns : S 2, E 1

I : +1 food ; turns : S 5, E 3

M : -> forest - S 15, E 8
T : -> grassland - E 12

 
swamp swamp peat swamp spice Swamp squares produce some food from game and fish, and are hard to move through. They may be drained ("irrigated"), which converts them into Grassland, or forested ("mined") into Forests; they may be transformed into Ocean.
2 / 1.5
1 / 0 / 0
peat :
1 / 4 / 0
spice :
3 / 0 / 4
R : no bonus - S 4, E 2
I : -> grassland - S 15, E 8
M : -> forest - S 15, E 8
T : -> ocean (if ocean near the tile) - E 18

 
tundra tundra furs tundra game Tundra squares produce a small amount of food from game. They may be irrigated but not mined; they may be transformed into Desert.
1 / 1
1 / 0 / 0
furs :
2 / 0 / 3
game :
3 / 1 / 0
R : no bonus - S 2, E 1
I : +1 food - S 6, E 3
M : impossible
T : -> desert - E 12

same document with hires tileset

same document with trident tileset  

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