[Freeciv-Dev] Re: generalising units
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On Wed, May 08, 2002 at 11:13:55PM +0200, Per I. Mathisen wrote:
> - it is really useful to be able to break up the unit classes in smaller
> categories in the ruleset instead of using only the categories "air",
> "land", etc, that are hardcoded in the server. For instance the classes
> Missile and Horse should be separated out. This way we can very easily
> implement complex stuff without much overhead
The impr-gen code currently in CVS goes part of the way towards
solving this problem, by implementing unit classes; at least, Missile,
Nuclear and Helicopter units are separated from Air units. I'm not 100%
happy with this code though - it seems redundant to have unit_move_type,
unit_flag_id, _and_ unit_class_id defined in common/unittype.h.
Ben
--
ben@xxxxxxxxxxxxxxxxxxxxxx http://bellatrix.pcl.ox.ac.uk/~ben/
"There is but one step from the grotesque to the horrible."
- 'His Last Bow. Wisteria Lodge', Sir Arthur Conan Doyle
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