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[Freeciv-Dev] Re: game options not i18n'd (PR#1447)
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[Freeciv-Dev] Re: game options not i18n'd (PR#1447)

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Subject: [Freeciv-Dev] Re: game options not i18n'd (PR#1447)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 9 May 2002 12:52:32 -0700 (PDT)

On Thu, May 09, 2002 at 07:47:49PM +0200, Raimar Falke wrote:
> On Thu, May 09, 2002 at 01:10:18PM -0400, Jason Short wrote:
> > Raimar Falke wrote:
> > > On Thu, May 09, 2002 at 08:51:03AM -0700, Christian Knoke wrote:
> > > 
> > >>Stuff like this:
> > >>  GEN_EV(N_("City: Building Unavailable Item"),       E_CITY_CANTBUILD),
> > >>  GEN_EV(N_("City: Captured/Destroyed"),              E_CITY_LOST),
> > >>
> > >>in client/options.c is not translatable.
> > > 
> > > 
> > > Why? Do you mean that you can't express this in German? Or is it a
> > 
> > These items are marked with an N_ to be translated, but is the 
> > translation ever actually carried out?
> 
> >From client/options.c:init_messages_where():
>     events[i].descr = _(events[i].descr_orig);
> I have also tested it. It works.

Oops. I've had to 'make de.pox' first. Forget it. Sorry.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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