[Freeciv-Dev] Re: game options not i18n'd (PR#1447)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, May 09, 2002 at 07:47:49PM +0200, Raimar Falke wrote:
> On Thu, May 09, 2002 at 01:10:18PM -0400, Jason Short wrote:
> > Raimar Falke wrote:
> > > On Thu, May 09, 2002 at 08:51:03AM -0700, Christian Knoke wrote:
> > >
> > >>Stuff like this:
> > >> GEN_EV(N_("City: Building Unavailable Item"), E_CITY_CANTBUILD),
> > >> GEN_EV(N_("City: Captured/Destroyed"), E_CITY_LOST),
> > >>
> > >>in client/options.c is not translatable.
> > >
> > >
> > > Why? Do you mean that you can't express this in German? Or is it a
> >
> > These items are marked with an N_ to be translated, but is the
> > translation ever actually carried out?
>
> >From client/options.c:init_messages_where():
> events[i].descr = _(events[i].descr_orig);
> I have also tested it. It works.
Oops. I've had to 'make de.pox' first. Forget it. Sorry.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] Re: game options not i18n'd (PR#1447),
Christian Knoke <=
|
|